Easy Combine Changelog


11 Dec 2019

  • Core: Fixed normals issue when combining from a parent with rotations larger than 0.


14 Oct 2017

  • Core: Added support for Unity 2017.
  • Structure:Updated to latest sycoforge shared libraries.


11 April 2017

  • Combine: Added initial support for skinned meshes (Base pose).
  • Core: Added support for Unity 5.6.
  • Export: Fixed issue when canceling path selection. (ISSUE-K8N19O463V)
  • Structure: Harmonized package structure across all shared libraries.


4 October 2016

  • Combine: Added auto-group support for mesh selections with more than 65535 vertices.
  • UI: Fixed null-ref issue when inspecting an object with no materials. (ISSUE-K8N19O463V)
  • UI: Fixed OnSelectionChange event unhook when reloading/recompiling script context. (ISSUE-F8Q6A1X581)
  • Combine: Fixed issue when trying to combine objects with an empty material slot on their Renderer. (Subsequent ISSUE-K8N19O463V)
  • Combine: Selected objects can be reverted even if the parent object is not a CombineShadow instance. (ISSUE-9U4S9Q4341).
  • UI: Popup notification slides top-down now to prevent multi-display issues.
  • UI: 'Revert Selected' button is now inaccessible when no objects are selected.
  • Combine: Changed parenting order.


17 September 2016

  • Added Finalize and Revert support on inspector.
  • UI: Fixed error message gets not displayed correctly.
  • UI: Changed button alignment in inspector.


15 September 2016

  • Initial public release.

Key Features

  • Easy usage
  • Non-destructive workflow
  • Scene overview
  • Mesh export
  • Group by Shader or Material
  • Lightmapping ready





Easy Combine Tutorials

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