Easy Decal

Enhance your Game World

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Easy Decal Roadmap

1.6.x

Development

  • Deferred screen space decals [1.6.0]. (DSSD)
  • Forward screen space decals [1.6.0]. (FSSD)
  • Mesh export [1.6.0].
  • Skinned mesh decals [1.6.4].
  • Quad Projector.
  • Geometry snapping.
  • Stencil culling.
  • Integrated pooling system.
  • Symmetry options.
  • Per-object batching.
  • Custom exclusion list for Box projector.
  • UV channel options.
  • Alternative mesh sources

Research

  • Mesh optimizer for environmental decals.
  • Local visibility culling.
  • Threaded geometry cutting.

Experimental

  • Ongoing: Smart Placement (since 1.5.5).
  • Playmaker integration.
1.7.x

Development

  • Atlas creation tools.
  • CPU load distribution. 
  • Advanced geometry synthesis (gravity-driven, trails, etc).

Research

  • Native projection.

 

Key Features

  • Full editor integration
  • Easy to use
  • Works on Unity Free and Pro
  • Custom materials and shaders
  • Variable quality levels
  • Contains ready-to-use prefabs
  • 3D Projection (translation, rotation, scale)
  • Dynamic geometry
  • Optimized performance
  • Decal Animation
  • Edge Bleeding
  • New projection modes

 

Test Platforms

Windows  7, 8, 8.1, 10
OSX 10.8, 10.9, 10.10, 10.11
iOS 8.x, 9.x
Android 5.1, 4.2.2, 4.2, 4.1
WiiU 5.5.x

 

Support

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  Changelog
  Roadmap