GPFX Changelog
1.0.1
07 April 2017
- Added support for Unity 5.6.
- Runtime: Fixed memory issue on some platforms.
1.0.0
22 August 2016
- Intial runtime API support.
- Opacity-based linear blend mode added.
- Added demo showing runtime use.
- Editor: Fixed dual bloom radius gets not correctly updated.
- Editor: anamorphic radius gets not correctly updated.
- Editor: dizzy radius gets not correctly updated.
0.9.9
19 May 2016
- Unity 5.4 support added.
- Plain Gaussian Blur can now be blended and tinted.
- Editor: Fixed issue when Unity lost focus (e.g. script compiling) and Gaussian table gets not updated.
0.9.8
12 May 2016
- Fixed missed table recalculation when Unity has lost focus.
- Fixed namespace collision with Easy Decal by specifying a qualified name.
- Gaussian blur can now be blended with the original layer.
- Gaussian blur can now be colored.
- Inherticance model has been changed.
0.9.7
1 May 2016
- Additional resolution options added: 1/8, 1/10, 1/16.
- Material parameters passing frequency has been reduced
- Error reporting has been improved.
- Blur shader pass has a (slightly) better runtime performance.
0.9.6
22 March 2016
- Initial Release (Public Beta).