GPFX Changelog

1.0.1

07 April 2017

  • Added support for Unity 5.6.
  • Runtime: Fixed memory issue on some platforms.

1.0.0

22 August 2016

  • Intial runtime API support.
  • Opacity-based linear blend mode added.
  • Added demo showing runtime use.
  • Editor: Fixed dual bloom radius gets not correctly updated. 
  • Editor: anamorphic radius gets not correctly updated. 
  • Editor: dizzy radius gets not correctly updated. 

0.9.9

19 May 2016

  • Unity 5.4 support added.
  • Plain Gaussian Blur can now be blended and tinted.
  • Editor: Fixed issue when Unity lost focus (e.g. script compiling) and Gaussian table gets not updated.

0.9.8

12 May 2016

  • Fixed missed table recalculation when Unity has lost focus.
  • Fixed namespace collision with Easy Decal by specifying a qualified name.
  • Gaussian blur can now be blended with the original layer.
  • Gaussian blur can now be colored.
  • Inherticance model has been changed.

0.9.7

1 May 2016

  • Additional resolution options added: 1/8, 1/10, 1/16.
  • Material parameters passing frequency has been reduced
  • Error reporting has been improved.
  • Blur shader pass has a (slightly) better runtime performance.

0.9.6

22 March 2016

  • Initial Release (Public Beta).

 

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