Easy Flares Changelog

0.9.7

13 November 2017

  • Core: Added experimental support for multiple render cameras (Simultaneous rendering).
  • Core: Fixed issue with color wrong space in Unity 2017.
  • Editor: Updated shared libs.

0.9.6

4 October 2017

  • Core: Added official support for Unity 2017.
  • Core: Fixed issue with brightness in Unity 2017.
  • Editor: Updated shared libs.

0.9.5

9 April 2017

  • Core: Added overall opacity property.
  • Core: Added support for Unity 5.6.
  • Preview: Reduced size of backdrop in preview window.
  • Structure: Harmonized package structure across all shared libraries.

0.9.4

31 March 2016

  • Unity 5.4 support added.
  • Updated the shared Sycoforge libraries.

0.9.3

11 March 2016

  • Experimental VR support added.
  • New occlusion mode added.

0.9.2

3 February 2016

  • Render layer mask issue fixed.
  • Wrong aspect correction on lens ghosts fixed.
  • Preview window repaints reduced.

0.9.1

1 January 2016

  • Occlusion inaccuracy fixed.
  • Wrong aspect correction on lens ghosts fixed.
  • Auto aspect ratio correction.
  • Occlusion layer mask support added.
  • Debug occlusion rays added.
  • Flare Preview Editor added (Only Unity 5).
  • Linear color space support. Custom presets need be adjusted (Only Unity 5).

0.9.0

25 July 2015

  • Background pin script added.
  • Layer mask support added.
  • Auto aspect ratio correction.
  • Positioning improved in render pipeline.

0.8.5

16 June 2015

  • Not responding UI issue fixed.
  • Library duplicates removed (U4).
  • Inverted mask has now a smoothed border.
  • Shader sources included.

0.8.4

1 June 2015

  • Creation null reference issue fixed.
  • Internal buffer redesigned.

0.8.3

12 May 2015

  • Deferred HDR artefact issue fixed.
  • Scene Gizmo added.
  • Per instance variance support added.

0.8.2

26 March 2015

  • Duplication issue fixed.
  • Halogen preset added.
  • Uniform ghost scale has now a larger range.
  • Render pipeline overhauled.

0.8.1

20 March 2015

  • Initial Release.
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