Easy Flares Changelog
0.9.7
13 November 2017
- Core: Added experimental support for multiple render cameras (Simultaneous rendering).
- Core: Fixed issue with color wrong space in Unity 2017.
- Editor: Updated shared libs.
0.9.6
4 October 2017
- Core: Added official support for Unity 2017.
- Core: Fixed issue with brightness in Unity 2017.
- Editor: Updated shared libs.
0.9.5
9 April 2017
- Core: Added overall opacity property.
- Core: Added support for Unity 5.6.
- Preview: Reduced size of backdrop in preview window.
- Structure: Harmonized package structure across all shared libraries.
0.9.4
31 March 2016
- Unity 5.4 support added.
- Updated the shared Sycoforge libraries.
0.9.3
11 March 2016
- Experimental VR support added.
- New occlusion mode added.
0.9.2
3 February 2016
- Render layer mask issue fixed.
- Wrong aspect correction on lens ghosts fixed.
- Preview window repaints reduced.
0.9.1
1 January 2016
- Occlusion inaccuracy fixed.
- Wrong aspect correction on lens ghosts fixed.
- Auto aspect ratio correction.
- Occlusion layer mask support added.
- Debug occlusion rays added.
- Flare Preview Editor added (Only Unity 5).
- Linear color space support. Custom presets need be adjusted (Only Unity 5).
0.9.0
25 July 2015
- Background pin script added.
- Layer mask support added.
- Auto aspect ratio correction.
- Positioning improved in render pipeline.
0.8.5
16 June 2015
- Not responding UI issue fixed.
- Library duplicates removed (U4).
- Inverted mask has now a smoothed border.
- Shader sources included.
0.8.4
1 June 2015
- Creation null reference issue fixed.
- Internal buffer redesigned.
0.8.3
12 May 2015
- Deferred HDR artefact issue fixed.
- Scene Gizmo added.
- Per instance variance support added.
0.8.2
26 March 2015
- Duplication issue fixed.
- Halogen preset added.
- Uniform ghost scale has now a larger range.
- Render pipeline overhauled.
0.8.1
20 March 2015
- Initial Release.