Easy Combine Changelog
2019.1
11 Dec 2019
- Core: Fixed normals issue when combining from a parent with rotations larger than 0.
0.9.9
14 Oct 2017
- Core: Added support for Unity 2017.
- Structure:Updated to latest sycoforge shared libraries.
0.9.8
11 April 2017
- Combine: Added initial support for skinned meshes (Base pose).
- Core: Added support for Unity 5.6.
- Export: Fixed issue when canceling path selection. (ISSUE-K8N19O463V)
- Structure: Harmonized package structure across all shared libraries.
0.9.7
4 October 2016
- Combine: Added auto-group support for mesh selections with more than 65535 vertices.
- UI: Fixed null-ref issue when inspecting an object with no materials. (ISSUE-K8N19O463V)
- UI: Fixed OnSelectionChange event unhook when reloading/recompiling script context. (ISSUE-F8Q6A1X581)
- Combine: Fixed issue when trying to combine objects with an empty material slot on their Renderer. (Subsequent ISSUE-K8N19O463V)
- Combine: Selected objects can be reverted even if the parent object is not a CombineShadow instance. (ISSUE-9U4S9Q4341).
- UI: Popup notification slides top-down now to prevent multi-display issues.
- UI: 'Revert Selected' button is now inaccessible when no objects are selected.
- Combine: Changed parenting order.
0.9.6
17 September 2016
- Added Finalize and Revert support on inspector.
- UI: Fixed error message gets not displayed correctly.
- UI: Changed button alignment in inspector.
0.9.5
15 September 2016
- Initial public release.