Create a multi-frequency normal map
A multi-frequency normal map is basically just a map composed of multiple detail levels. Each detail level gets preprocessed by a low-pass filter to sample the normal vectors in descending frequency ranges and then combined to a single normal map.
Step 1
Select an input texture and go to the Normal tab
Step 2
Create three new layers
Step 3
Setting up the filters
- Add a Diffuse-To-Normal filter to the top-most layer. This layer will reflect the high-frequencies and shows the fine details.
- Add a Gaussian Blur filter and a Diffuse-To-Normal filter to the middle layer. This layer will reflect the medium-frequencies and shows medium details.
- Add a Gaussian Blur filter and a Diffuse-To-Normal filter to the bottom layer. This layer will reflect the low-frequencies and shows just the very slow-changing surface characteristics.
- Set the layer blend mode to Linear Light to appropriately mix the layer outputs
Step 4
Set the Gaussian blur radius to appropriate values.
Step 5
Fine-tune the settings until the output fits your needs.