Create a multi-frequency normal map

A multi-frequency normal map is basically just a map composed of multiple detail levels. Each detail level gets preprocessed by a low-pass filter to sample the normal vectors in descending frequency ranges and then combined to a single normal map.

 

Create a seamless texture

There are various way to make a seamlessly tiled texture. In this tutorial we use Map Lab's Random Stitching mode to synthesize a complete new texture from an arbitary input texture.

 

Create an ember material

 

In this tutorial you learn how to make a basic ember material with a DX11 Tessellation shader.

 

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